
Jump Board Scene (not found in the Atari 2600 port).In the Japanese arcade version, the stages follow each other in each other in the same order for every loop. Will Junior be able to help his father.? That all depends on you! Gameplay Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Story from the Nintendo 3DS Virtual Console manual In the NES version, this is altered to Mario falling to his apparent death. carries his dad off-screen as Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee. catches Donkey Kong but Mario just hits the ground.

Donkey Kong and Mario both fall down and Donkey Kong Jr. has to put six keys into their keyholes to free his dad and make the platform they are standing on disappear. gets close to freeing his father, Mario just pushes him further away.įinally in his hideout, Mario appears to be atop a skyscraper similar to 100m from the last game.

will travel through four stages from the jungle to the big city to rescue his father, climbing vines, avoiding enemies and jumping on platforms along the way.

For information about the Game & Watch game, see Donkey Kong II.
